// Boost
Hold it for a quarter more top speed, three seconds a full meter. Near misses, drafting and clean drifts charge the ten segments; a takedown gives a sixth back, for you and the rivals alike.
Hold Shift RT or a high second finger
TestFlight
// Arcade circuit racing · iPhone, iPad, Mac
Twelve circuits, five rivals, one boost meter. Near misses, drafts and drifts fill it. A boosted slam into a rival's rear quarter spends it, and sends them spinning.
Everything you do well feeds the meter. The meter feeds the slam.
Hold it for a quarter more top speed, three seconds a full meter. Near misses, drafting and clean drifts charge the ten segments; a takedown gives a sixth back, for you and the rivals alike.
Hold Shift RT or a high second finger
Tap the brake mid-corner to kick the rear out, release steering to catch it. A clean slide of thirty metres pays fifteen percent boost. Brush a wall or a car and the reward is gone.
Tap Space LT while steering, then let go
Boost into a rival's side or rear quarter while closing. A hundred milliseconds of hit-stop, a camera punch, debris in their paint colour. A square bumper hit is not a slam, and a mistimed one spins you instead.
Boost + steer into the rear quarter
Ninety seconds on Palm Coast. No laps, no podium. Takedowns only.
You start with a full meter and every slam gives half of it back. Revenge on the rival who took you down pays double. The clock stops for nothing but the pause menu. Press R and you are back on the grid, no countdown.
// Takedown +1,000
Six settings, generated from vetted seeds and dressed by hand: a lap of three to five zones, each with its own props, ground and relief. Hover for the chase camera.
























Overslam is in beta on iPhone and iPad through TestFlight, and runs on Mac. Three laps, five rivals, a lap under a minute. Built in Godot.
iPhone and iPad, landscape. Opens in the TestFlight app.